Each pack is entitled to send scouts to the district Pinewood Derby. The following rules are for the District pinewood derby race. Our pack
does not follow their race format because we do not have a timed track,
but we do enforce the car specifications so that any car is eligible to
compete in the district race if the scout so chooses.
Lackawanna District
Pinewood Derby Rules
These rules apply to the district
races and are strongly encouraged for use in pack events. Racers from
packs not enforcing these rules are required to meet
these standards to race in the district finals.
Car
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The official pine wood block must
be used. The block may be shaped in any way that is desired. Precut
“kit” and complete pre-made cars are NOT permitted. Only cars
built for this year may race.1
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Width shall not exceed
2-3/4 inches
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Length shall not exceed 7
inches
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Height shall not exceed 4
inches
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Body-to-ground clearance
shall not be less than 3/i inh. Bottom-mounted weights must
be recessed in the body to maintain minimum clearance
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Weight
shall not exceed 5 ounces
-
Axles,
wheels, and body shall be from the materials provided in the kit, or
like materials from replacement kits probided by the BSA. Weights
shall not cover axle slots.
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Wheels may
not be sanded to improve operation. The decorative bumps must
be present on the side of the wheels. You may remove the seams and
imperfections from the wheels.
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Axles may be
polished or modified. No additions to axle may be made.
-
Axle location
is pre-set on the block and should not be modified. Corrections to
the groove for the axle orientation are permitted.
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Wheel
bearings, washers, and bushings are prohibited.
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No
lubricating oil may be used. Axles may be lubricated with powdered
graphite or silicone. Application of powdered lubricant is to be
done outside of race venue.
-
The car shall
not ride on any kind of spring.
-
The car must
be free-wheeling, with no starting devices.
Race Format
-
Racing
is done with cars running an equal number of times in each lane of
track.2
-
Races
may be run in computer-generated (normal) order (preferred) or
back-to-back. In Normal Order, scouts will be randomly placed
against other races throughout the round, NOT four races and done.
-
Scoring
for the initial round is to be done by cumulative time.
-
Final
round is the eight cars with the lowest cumulative time for each
grouping.
-
Final-round
scoring is Swiss-style, head-to-head, best of three runs. Highest
seed picks lane for first race. The cars are reversed in lane order
for subsequent rounds.
-
The
track is to be wood or metal, and designed to specifications
outlined in the Cub
Scout How-To Book.
-
Track
set-up to be done by sponsoring pack.
-
Track
inspection to be done by District representative.
Pit
Crew
-
Pit
Crew members may
have Scouts racing but are not
permitted a position that handles car in any fashion (i.e.,
announcer, computer operated, event co-ordinator).
-
Recommended
minimum pit crew members:
-
Car
inspector (2) – one for weight, and one for car specifications.
-
Paddock
crew (2) – transport cars from inspection station to impound area.
During race, one to hand out cars, and one to collect cars.
-
Racing
official (computer operator) should have good working knowledge of
computer software in use.
-
Starter
– places cars on track and opens starting gate.
-
Flagman
– removes cars from track.
-
Announcer
– calls scouts to on-deck circle.
Car
Inspection
Car
inspection to be done at race check-in as follows:
-
The
car weight and dimension check.
If vehicle fails, the scout is given the option to modify the car to
meet specifications, or race as-is. Cars
not meeting specification will not be eligible for the final round
but will be permitted to race in round one. Cars
that will not clear the race gate due to height will NOT be
permitted to race.
-
Car
is to be issued a number and recorded as valid racer.
-
Car
is to be impounded until race. No
work may be done to car once it is registered and impounded.
-
If
the car loses a wheel, or is otherwise damaged, the racer shall have
five minutes to make repairs. If requested, an adult may assist in
repairs.
-
Cars
will be returned to scouts upon completion of the final round. Early
distribution of cars not in the final round is at the discretion of
the sponsoring pack.
-
A
Repair / Modification Area should be set up for scouts to make their
cars meet requirements. Cars may add powdered lubricant over the
repair catch basin.
-
No
check-in after race begins due to computer limitations.
-
Provisional
late registration at the discretion of the district representative.
Racing
the Race
-
Scouts
must be present to
race. Exceptions are at the discretion of the district
representative.
-
At
no time may anyone enter the paddock area or handle the cars other
than the pit crew.
-
Scouts
will be called by number to an on-deck area. Scouts will be given
their cars by the pit crew immediately before their race.
-
Scouts
will present cars to the starter. ONLY the starter may place cars on
the track.
-
Scouts
will proceed to the finish area of the track.
-
The
Starter will release the cars.
-
Once
the race is determined to be a good race and times are recorded, the
Pit Crew member at the end of the track will hand the scouts their
cars. Scouts are not to remove their cars from the track.
-
Scouts
will then return their car to the paddock area where a member of the
pit crew will return the cars to the paddock.
-
Once
the first round is completed, there will be a short break to
determine racers for the final round.
Final
Round
-
All
the final-round racers will be called to the on-deck area. This may
be done by scouting level (Webelos, Bears, etc.) or all at once at
the race crew's discretion.
-
The
racers for each grouping will be seeded 1 through 8 based on the
cumulative time, with one racer having the lowest cumulative time
and racer 8 having the eighth-lowerst cumulative time of the top
eight.
-
This
round is the best of three races.
The
following sequence is to be run for each scouting level:
The first round of the finals is as
follows:
-
A.
Racer 1 vs. Racer 8
-
B.
Racer 2 vs. Racer 7
-
C.
Racer 3 vs. Racer 6
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D.
Racer 4 vs. Racer 5
The
second round of the finals is as follows:
-
E.
First Place in Race A vs. First Place in Dace D.
-
F.
Second Place in Race A vs. Second Place in Race D
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G.
First Place in Race B. vs. First Place in Race C.
-
H.
Second Place in Race B. vs. Second Place in Race C.
The
final round is:
-
I. Second Place in Race F s. Second Place in Race H.
-
J. Second Place in Race E vs. Second Plce in Race G
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K. First Place in Race F vs. First Place in Race H.
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L. First Place in Race E. vs. First Place in Race G.
Final Standings
-
First
Place in Race L.
-
Second
Place in Race L.
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First
Place in Race J
-
Second
Place in Race J
-
First
Place in Race K
-
Second
Place in Race K
-
First
Place in Race I
-
Second
Place in Race I
COMPUTER FAILURE
In
the event of computer failure, the race be run on a contingency
format. This requires the starter and two (or three) Pit Crew members
to be at the track. The winner is determined by the two crew members
at the end of the track. In a split decision, the starter, or if
available a third Pit Crew member, breaks the tie. Once a decision is
made by the three pit crew judges, it is final.
Swiss-style
non-elimination
is preferred. This format is greatly improved by having a card for
each racer on which points and opponents are recorded. In this
format, racers run in lanes one or
two only. Racers are given one point for each one and no points for a
loss. Lane position is determined at randome.
Round
One
Order
is determined by putting the cars in alphabetical order and splitting
them in half, paring the first car from the upper pile to the first
card from the lower pile, and so forth.
Round
Two and On
Order
is determined by random draw of racers with the same point total. If
racers have raced one another, paring should be made. Effort should
be made to ensure racers alternate lanes. Rounds should be continued
until there are eight in the highest group. At that point, the
above-mentioned Round Two should be used.
Less
fun for the scouts, but also acceptable, is double-elimination.
Final
decision on any rules interpretation is at the discretion of the
district representative. Their decision is final and no appeal may be
made.
1This
rule is not enforceable at the race. It is self-enforced by scouts to
reinforce honesty.
2Equal
runs in each lane may not be achieved in the contingency format.